Good Morning!
Got some headache so I am in the mood to share some feedback about me being seeing progress on content creation's reorganizing.
Don't make a clip compendium of gameplays just randomly, instead, do it with a context, describing a mission or part of a theme.
Not random collection.
With this, I am upset that gamers doesn't like rich-story, lore, heavy context content anymore, it is a TRAGEDY that I probably cannot spent hours listening to codec/transmitter conversations at Metal Gear or going full grind & side-story in jRPGs games as content.
#contentcreation #gameplays #gamers
Got some headache so I am in the mood to share some feedback about me being seeing progress on content creation's reorganizing.
Don't make a clip compendium of gameplays just randomly, instead, do it with a context, describing a mission or part of a theme.
Not random collection.
With this, I am upset that gamers doesn't like rich-story, lore, heavy context content anymore, it is a TRAGEDY that I probably cannot spent hours listening to codec/transmitter conversations at Metal Gear or going full grind & side-story in jRPGs games as content.
#contentcreation #gameplays #gamers
Good Morning!
Got some headache so I am in the mood to share some feedback about me being seeing progress on content creation's reorganizing.
Don't make a clip compendium of gameplays just randomly, instead, do it with a context, describing a mission or part of a theme.
Not random collection.
With this, I am upset that gamers doesn't like rich-story, lore, heavy context content anymore, it is a TRAGEDY that I probably cannot spent hours listening to codec/transmitter conversations at Metal Gear or going full grind & side-story in jRPGs games as content.
#contentcreation #gameplays #gamers