• In a notable update, Koch Media issued Update 1.6 for Chorus, which brings with it, a redesign of the balance of the game where parts that are not supposed to be as challenging are not and where greater dexterity is expected if it is.

    Particularly, now the damage from collisions will not be as damaging, it does not matter if they are low, medium or angled hits, all do not mean loss of HP.

    https://playersupport.kochmedia.com/hc/en-us/articles/4528854339229

    #Chorus #Update #KochMedia
    In a notable update, Koch Media issued Update 1.6 for Chorus, which brings with it, a redesign of the balance of the game where parts that are not supposed to be as challenging are not and where greater dexterity is expected if it is. Particularly, now the damage from collisions will not be as damaging, it does not matter if they are low, medium or angled hits, all do not mean loss of HP. https://playersupport.kochmedia.com/hc/en-us/articles/4528854339229 #Chorus #Update #KochMedia
  • En una notable actualización, Koch Media emitió el Update 1.6 para Chorus, el cual trae como peso, un rediseño del balanceo del juego donde partes que se supone no haya tanto reto no lo haga y en donde se espera mayor dexteridad si se tiene.

    Particularmente, ahora los daños por colisiones no serán tan dañinos, no importa si son impactos bajos, medianos o por ángulos, todos no significa pérdida de HP.

    https://playersupport.kochmedia.com/hc/en-us/articles/4528854339229

    #Chorus #Update #KochMedia
    En una notable actualización, Koch Media emitió el Update 1.6 para Chorus, el cual trae como peso, un rediseño del balanceo del juego donde partes que se supone no haya tanto reto no lo haga y en donde se espera mayor dexteridad si se tiene. Particularmente, ahora los daños por colisiones no serán tan dañinos, no importa si son impactos bajos, medianos o por ángulos, todos no significa pérdida de HP. https://playersupport.kochmedia.com/hc/en-us/articles/4528854339229 #Chorus #Update #KochMedia
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