Some here might know, but I am a game developer.
I wanted to share some footage of what one of my games looked like.
This is the current version of "BlackLotus" a first person raycaster shooter inspired by Wolf3D. "What engine does it use?" I hear you ask, for you see, that is my favorite question. "Why, I wrote the engine" I respond.
Yes it's a completely custom game engine written entirely from scratch. I call it the LotusEngine. Custom map format, custom loaders, custom architecture, custom everything. It's one of my proudest works.
And in this video demonstrates animated entities
#gamedev
I wanted to share some footage of what one of my games looked like.
This is the current version of "BlackLotus" a first person raycaster shooter inspired by Wolf3D. "What engine does it use?" I hear you ask, for you see, that is my favorite question. "Why, I wrote the engine" I respond.
Yes it's a completely custom game engine written entirely from scratch. I call it the LotusEngine. Custom map format, custom loaders, custom architecture, custom everything. It's one of my proudest works.
And in this video demonstrates animated entities
#gamedev
Some here might know, but I am a game developer.
I wanted to share some footage of what one of my games looked like.
This is the current version of "BlackLotus" a first person raycaster shooter inspired by Wolf3D. "What engine does it use?" I hear you ask, for you see, that is my favorite question. "Why, I wrote the engine" I respond.
Yes it's a completely custom game engine written entirely from scratch. I call it the LotusEngine. Custom map format, custom loaders, custom architecture, custom everything. It's one of my proudest works.
And in this video demonstrates animated entities :)
#gamedev