In what is presumed to be paving the way for better support for the cloud gaming version of Steam, Google released version 101 of ChromeOS for the developer channel (not public use).

In it there is a preliminary version of support for Variable Refresh Rate or adaptive image synchronization and although it seems to be functionality for external monitors connected to Chromebooks, it is believed that the equivalent of AMD's FReeSync / Nvidia's G-Sync can work on the native monitor of ChromeOS computers.

It is known that high-performance Chromebooks are still with integrated chips, but a future is foreseen where AMD and Nvidia take computing more seriously according to Google for games.

For developers who are going to test, the capability is not visible in options, but through chrome://flags

Via About Chromebooks

https://www.aboutchromebooks.com/news/chrome-os-101-adds-support-for-variable-refresh-rates-on-chromebook-displays/

#VRR #ChromeOS #Google
In what is presumed to be paving the way for better support for the cloud gaming version of Steam, Google released version 101 of ChromeOS for the developer channel (not public use). In it there is a preliminary version of support for Variable Refresh Rate or adaptive image synchronization and although it seems to be functionality for external monitors connected to Chromebooks, it is believed that the equivalent of AMD's FReeSync / Nvidia's G-Sync can work on the native monitor of ChromeOS computers. It is known that high-performance Chromebooks are still with integrated chips, but a future is foreseen where AMD and Nvidia take computing more seriously according to Google for games. For developers who are going to test, the capability is not visible in options, but through chrome://flags Via About Chromebooks https://www.aboutchromebooks.com/news/chrome-os-101-adds-support-for-variable-refresh-rates-on-chromebook-displays/ #VRR #ChromeOS #Google