This year AND really let itself be felt for gamers looking to see an alternative out of Nvidia’s GeForce GPUs with their Radeon offering and Fidelity Super Resolution was taken as the hero to face Nvidia DLSS for graphics upscaling via AI.
This week at his GDC2022 turn, AMD announced that the second version of Fidelity Super Resolution or Fidelity Super Resolution 2.0, will be the one that will make it to Xbox consoles, particularly Xbox Series X & S and selected Nvidia cards. (YOU READ THIS RIGHT!)
While it is true that FSR at an overview point of view, it is an answer to DLSS BUT, it has the assumption that not everyone has a powerful PC/Console and with FSR 2.0, more software heavy work instead of the hardware can produce upscaled graphics.
Taking Deathloop as an example, most of the loading of graphical elements of scenes and gameplay took 1.5ms.
AMD claims that FSR 2.0 replaces a full temporal anti-aliasing pass or graphical imperfection due real time sampling by calculating motion vectors, reprojecting frames to cancel out jitter to creating “disocclusion mask” that compare one frame to the next to see what did and didn’t move so it can cancel out ghosting effects.
Then it locks thin features in place like the barely-visible edges of staircases and thin wires, keeping colors from drifting, sharpening the whole image and other techniques.
The big surprise in my opinion is that AMD is already supporting Nvidia’s DLSS for the sake of games and will continue to do so for developers. It should be easy to set up, but obviously we don’t have big examples here.
While it does free developers extra coding and sampling, IT IS UP to development studios to implement these improvements in their games so, be patient gamers!