Giving credits where credits are due is not only a classy thing for “looking good” it is an important custom, professionally and culturally. But there are times where “credits were due” can be with such a weak display and for Nintendo, this could be a second incident.

During the weekend, Zoid Kirsch was very vocal about the remaster of Metroid Prime that surprisingly released on Nintendo eShop for Nintendo Switch.

Praising the changes, he also acknowledged that Nintendo did not want to give a proper credit to the original Metroid Prime team back in the Gamecube days.

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Why did he did that you ask?

Because Zoid Kirsch was a senior engineer on the original Metroid Prime, he feels disappointed that he and his former colleagues were reduced to “Original GameCube and Wii Versions Development Staff” instead of recognizing each an every one of them equally as basically, the remaster needed the base version to exist in the first place.

Metroid Prime was developed and released in 2002 by  Retro Studios as a subsidiary of Nintendo and while the remaster was a venture between Retro Studios and 3rd party studio Iron Galaxy Studios, NEITHER included the original 2000’s Retro Studios roster.

Former lead engineer Jack Mathews acknowledged Kirsch’s tweet and suggested that Nintendo felt with “the liberty” on minimizing credits were due because some work could have just been overwritten as new codes replacing old codes.

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I think too that Nintendo should be MORE classy and this is the second incident after Metroid Dread, which was developed collaboratively between Nintendo and MercurySteam, the credits omitted many people that were not in the final release but went part of the whole development process.