From this year, it will be a great year to say that gaming in a Mac computer can be like the original post Macintosh era after the return of Steve Jobs to Apple in late 90’s with the improvement that can have AAA games being played without the need of known GPUs alternative.

Apple made the availability of an early release of the Game Porting Toolkit, which helps gaming developers to transcode their Windows ready game to be played on a Apple Silicon environment.

Apple Game Porting Toolkit makes it easy for developers to port their  DirectX-based Windows games to macOS – BigTechWire

Although it is not as natively code the game, is pretty much what Proton by Valve does for having non Linux coded games to be played on Linux distribution and Steam Deck (reminding you that the OS is based on Valve’s take on Arch Linux).

In other words, the toolkit helps Windows games to run on macOS, allowing developers to launch an unmodified version of a Windows game on a Mac and see how well it runs before fully porting a game.

The Apple Game Portring Toolkit has also support for DirectX12, including understanding Intel-based x86 instructions and Windows APIs to be sent to Apple Silicon.

Interestingly, Apple has only made a simple wall to access the Game Porting Toolkit and is just to have a developer Apple ID account and paying for a full right to develop and publish on Apple ecosystem is not needed, so don’t be surprised social networks filling with gamers porting favorite games to their macOS environment.

It is expected that this is a new dawn in gaming via macOS and maybe another reason to consider a Mac computer.