Well, I cannot deny that Stadia hype is live only for the community of fans itself and not a general thing in the gaming community. But while it is not deniable that regardless of Google's mismanagement hiring the WRONG VPs, the technology is really superior to most current offerings.
If you have doubts and taking this Axios report in account, seems that Supermassive with Take Two Interactive and Squanch Games can serve you as example if they wanted to admit that they developed the game originally for Stadia and NOT for respectively presenting The Quarry, and High on Life on Xbox & Bethesda Games Showcase.
As per the report, both studios were associated with Google for the development of the game and ACTUALLY involved on the developments for both games and were meant to launch at Stadia.
Axios claims that both games were internally presented with trailers having the Stadia logo on them.
For those wondering, it was not mentioned that the quiet fallout between the studios and Google could maybe be related to the shutdown of Stadia Games & Entertainment, which was supposed to serve as a first party studios and publishing channel for Stadia that was unexpectedly shutdown on February 2021.
I think it is important to highlight that gaming development on Stadia has been proven to be as efficient as all traditional developing platforms with some resistance by those who believe that Linux Gaming is still not worthy (Stadia SDK are Linux based) and Bungie was the first studio publicly recognizing how a porting of Destiny 2 was without much of a problem.
Via: Axios