Even these days I decided to make a pause playing Redfall until a major hotfix or patch gets issued by Arkane (my case particularly was melee/stabbing not functioning, game disabling the menu out of nowhere, map out of focus in BAD timing and graphics stuttering where enough after 5+ hours).
While the final product of Redfall was beyond what Bethesda and Arkane Studios was expecting, Jason Schreier of Bloomberg confirmed what many were fearing, a chaotic development from day 1 to final day.
Schreier shared stories from its source within Bethesda and Arkane Studio and pretty much Redfall was visualized in 2018 slated to be Arkane's next multiplayer game.
At the very beginning ideas pitches were confusing and already led to insecurity of this game being a contrast of a gameplay Arkane was known for would translate well to a co-op setting.
The game reportedly suffered because its development team was continually understaffed, with Arkane’s Austin office employing fewer than 100 people, and insufficient outsourcing support offered by Bethesda and added to the mix, experienced people were so disinterested in the game that practically did not had second thoughts on leaving Arkane to pursue other opportunity.
The exit of key people was enough to be considered an exodus as Akrane lost ¾ of its staff by the end of the development of Prey in 2017.
This let out a hard talent hunting which Arkane was not achieving in getting people aboard and added to the mix, did interest had to accept lower than average salaries in the Texas studios and also, people uninterested on working on multiplayer contributed to the difficulties on getting people hired.
When development of the game started, Bethesda’s then-parent company ZeniMax was reportedly pushing its studios to develop live service which made Redfall originally with a significant microtransaction plan in place for three years before it was canceled in 2021.
That same year, Microsoft acquired ZeniMax in a $7.5 billion deal, and some Arkane staff reportedly hoped the Xbox maker might cancel Redfall or reboot it as a single-player game.
This explains why Phil Spencer took himself the blame of Redfall's lackluster debut and basically, Microsoft allowed Redfall to continue development almost with no supervision and keeping the project understaffed until the very release day and explain the November 2022’s delay.
Unfortunately, gamers eager to have a better experience of Redfall are still awaiting news of any patch or hotfix for the game and if it's coming, when?