Many users interested in gaming corporate news, more specifically about CD Projekt Red got some expected and interesting turn-up for Cyberpunk 2077 heading to Year 2 this December 2022.

CD Projekt Red revealed to its investor that Cyberpunk 2077 resulted in an historical Q3 2022 that ended on September 30th, driving 246 million PLN or an equivalent of $54.6 million, mostly, Cyberpunk 2077 sales.

The franchise boosted its Group of developers 40% of net profitability and comprised 47% of CD Projekt itself.

Definitely some good news and a good signal that now Project Orion, the spinoff or sequel for Cyberpunk 2077 is more than justified now.

As previously reported, fixes and specially Patch 1.61, the anime co-produced by Netflix Cyberpunk: Netrunners and a 50% off special on Steam within the quarter was enough to have players giving the franchise based on the Cyberpunk table-top RPG.

Long Story short, after more than half-a-decade marketing (Keanu Reeves's breathtaking announcement that he was playing Johnny Silverhand at E3 2018) and promotion and two known delays, CD Projekt Red FINALLY launched Cyberpunk 2077 in December 2022, but something happened almost immediately.

A recurring topic on social media was that the game had some strange bugs, even after day one patch and practically PC and Stadia version were the most platforms with little problem to play the game with.

In a TLDR, the thing went from bad to worse, that Sony needed to retire Cyberpunk 2077 from the PS Store and Microsoft added a warning about the game's performance before buying it.

Of course all eyes went on CD Projekt Red, who later acknowledged that the game's final product deferred heavily from the Gold version and that the errors were not present.

Months ago it was suggested that CD Projekt Red could not be at fault as QA company Quantic Labs apparently failed in most of the quality assurance of the game and even misled CD Projekt Red on progression.

Via CD Projekt Red